Command Damage Impact Frames Escape Command Frames after throw is escaped
1+3 35 12 1 -3
2+4 35 12 2 0 (Yoshimitsu side turned.)
f+1+3 35 15 1
-3
f+2+4 35 15 2 0 (Yoshimitsu side turned.)
Any throw on opponent's left side 40 Varies with throw command 1 -3
Any throw on opponent's right side 40 Varies with throw command 2 -3
d,df,f+2 22 - Yoshimitsu recovers 22
15
N/A Press 1+2 to deal the 22 damage to Yoshimitsu and take 0 damage. N/A (Yoshimitsu is at 0 if this throw connects.)
d,db,b+1+2 47 12 1+2 0
d,db,b,f+2 Yoshimitsu takes 35 damage
15
N/A N/A (Yoshimitsu is at 0 if this throw connects.)

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