Command Damage Impact Frames Escape Command Frames after throw is escaped
1+3 35 12 1 -6
2+4 35 12 2 -3
f+1+3 35 15 1
-6
f+2+4 35 15 2 -3
Any throw on opponent's left side 40 Varies with throw command 1 -3
Any throw on opponent's right side 40 Varies with throw command 2 -3
f,F+1+2 40 12 1+2 0
d,db,b+2+4 40 12 2 -2
Ten Count
During Peekaboo (f+3+4) 1+2
45 12 1+2 -3
Griffin Throw
During Flicker Stance (b+3+4) 1+2
40 12 1+2 -6
Position Switch
During Sway (b+3 or b+4) 1+2
0 (3 with wall hit) 12 1+2 -6 (Note: Steve is at 0 when this throw is not broken. When a wall hit occurs, Steve is at +10.)

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