Command Damage Impact Frames Escape Command Frames after throw is escaped
1+3 35 12 1 -6
2+4 35 12 2 -2
f+1+3 35 15 1
-6
f+2+4 35 15 2 -2
Any throw on opponent's left side 45 Varies with throw command 1 -3
Any throw on opponent's right side 40 Varies with throw command 2 -3
df+1+2 40 12 1+2 -6
df+1+3  d,df,f+2 20 (38 with d,df,f+2 follow up - can W!) 12 1 -2 (Note: Paul is at +9 if throw is not broken and the d,df,f+2 follow up is not attempted.)
b+1+4 40 (44 with W!) 12 1 -2

f.F+1+2
38 (42 with W!) 12 1+2 0 (Paul back turned - Will W! Paul if opponent's back is to the wall when escaped.)

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