Command | Damage | Impact Frames | Escape Command | Frames after throw is escaped |
1+3 | 35 | 12 | 1 | -6 |
2+4 | 35 | 12 | 2 | -2 |
f+1+3 | 35 | 15 | 1 | -6 |
f+2+4 | 35 | 15 | 2 | -2 |
Any throw on opponent's left side | 45 | Varies with throw command | 1 | -3 |
Any throw on opponent's right side | 40 | Varies with throw command | 2 | -3 |
df+1+2 | 40 | 12 | 1+2 | -6 |
df+1+3 d,df,f+2 | 20 (38 with d,df,f+2 follow up - can W!) | 12 | 1 | -2 (Note: Paul is at +9 if throw is not broken and the d,df,f+2 follow up is not attempted.) |
b+1+4 | 40 (44 with W!) | 12 | 1 | -2 |
f.F+1+2 | 38 (42 with W!) | 12 | 1+2 | 0 (Paul back turned - Will W! Paul if opponent's back is to the wall when escaped.) |
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