Command | Damage | Impact Frames | Escape Command | Frames after throw is escaped |
1+3 | 35 | 12 | 1 | 0 (Jack-6 back turned, opponent side turned) |
2+4 | 35 | 12 | 2 | -6 |
f+1+3 | 35 | 15 | 1 | 0 (Jack-6 back turned, opponent side turned) |
f+2+4 | 35 | 15 | 2 | -6 |
Any throw on opponent's left side | 40 | Varies with throw command | 1 | -3 |
Any throw on opponent's right side | 40 | Varies with throw command | 2 | -3 |
df+2+4 | 25 | 12 | 2 | -2 |
df,DF+2+4 | 30 | 12 | 2 | -2 |
db+2+3 | 25 | 12 | 1+2 | -2 (Note: Jack-6 is at +13 when this throw isn't broken) |
uf+1+2 | 35 | 12 | 1+2 | -6 |
uf+1+2,d,df+2 | 48 (48 with W!) | 12 | N/A? | -6 |
d,df,f+1 | 45 | 12 | 1 | -2 |
d,db,b+2 | 45 | 12 | 2 | -2 |
db,df+1+2 | 58 | 12 | 1+2 | -6 |
d+1+3 | 40 | 12 | 1 | 0 |
d+2+4 | 45 | 12 | 2 | 0 |
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