Legend

Commands:
Abbreviation
Definition
1 Left Punch (Square on Playstation) (X on Xbox)
2 Right Punch (Triangle on Playstation) (Y on Xbox)
3 Left Kick (X on Playstation) (A on Xbox)
4 Right Kick (Circle on Playstation) (B on Xbox)
any Tap Any Button
f Tap Forward
F Hold Forward
d Tap Down
D Hold Down
b Tap Back
B Hold Back
u Tap Up
U Hold Up
d/f Tap Down Forward
D/F Hold Down Forward
d/b Tap Down Back
D/B Hold Down Back
u/b Tap Up Back
U/B Hold Up Back
qcf Quarter Circle Forward
qcb Quarter Circle Back
hcf Half Circle Forward
hcb Half Circle Back

Notations:
Abbreviation
Definition
FC Full Crouch (Crouch Animation)
WS While Standing (Rising From Crouch Position)
iWS Instant while standing (Instantly rising from crouch position) - d,db,N_d,df,N to perform this technique
N Neutral - Joystick Return To Neutral
WR While Running
iWR Instant while running (While running moves are accessible from this technique at range zero) f,N,ff_f,f,N,f to perform this technique
SS Side Step In Any Direction
SSL Side Step To Left
SSR Side Step To Right
[ ] Optional Command
, Followed By
~ Immediately After
+ At The Same Time
( _ ) Or
< Delayed Input
= Next In Sequence
° Press And Hold Button
: Requires Just Frame Input

Grounded Positions:
Abbreviation
Definition
PLD Play Dead Position - Face Up And Feet Away
KND Knock Down Position - Face Up And Feet Towards
SLD Slide Position - Face Down And Feet Away
FCD Face Down Position - Face Down And Feet Towards

Move Properties:
Abbreviation
Definition
BT Your Back Turned Towards Your Opponent
FF Facing Forward The Opponent
OB Opponent's Back Towards You
OC Opponent's Left In A Crouching Position
OS Opponent's Side Is Facing You
JG Juggle Starter
BN Bounce Juggle Starter
RC Recover From Crouching After A Move
RCj Joystick Modifier - You Have To Hold D During A Move To RC
CH Requires A Counter Hit
DS Double Over Stun - Tap f To Recover From These, Usually
FS Fall Back Stun - Tap f To Recover From These, Usually
MS Minor Stun - Typically Does Not Lead To Any Guaranteed Hits
KS Kneel Stun - Typically Does Not Lead To Any Guaranteed Hits
CS Crumple Stun
CF Crumple Fall
CFS Crumple Fall Stun
BS Block Stun - (This Usually Occurs During Blocked Low Attacks, Such As Jin's cd 4.)
SH Stagger Hit
TT Throw Transition
TC Technically Crouching - This Is Usually Referred To As An Attack Crush. Since You Are Technically Crouching, You Will Automatically Evade Most High Attacks.
TJ Technically Jumping
HA Homing Attack - Commonly Referred To As A Tracking Move; Lee's 1+2 Is An Example Of A Homing Attack
B! Bound Move
F! Floor Destruction - Spike Enders And Bound Moves Cause Floor Destruction
W! Indicates A Wall Splat
# See Footnote
[2] Hit modifier
b Block modifier
c Crouch modifier
co Crouching opponent modifier
cco Counter hit on crouching opponent modifier

Hit Ranges:
Abbreviation
Definition
l Hits low
m Hits mid
s Hits special mid
h Hits high
L Hits low and grounded opponents
M Hits mid and grounded opponents
S Hits special mid and grounded opponents
H Hits high and grounded opponents
! Unblockable attack
(!) Unblockable attack that hits high and can be ducked
[!] Unblockable attack that hits grounded opponents
" Indicates a point where you can block during an attack string