Command Damage Impact Frames Escape Command Frames after throw is escaped
1+3 35 12 1 0 (Jack-6 back turned, opponent side turned)
2+4 35 12 2 -6
f+1+3 35 15 1
0 (Jack-6 back turned, opponent side turned)
f+2+4 35 15 2 -6
Any throw on opponent's left side 40 Varies with throw command 1 -3
Any throw on opponent's right side 40 Varies with throw command 2 -3
df+2+4 25 11 2 -2
df,DF+2+4 30 11 2 -2
db+2+3 25 11 1+2 -2 (Note: Jack-6 is at +13 when this throw isn't broken)

uf+1+2
35 11 1+2 -6
uf+1+2,d,df+2 48 (48 with W!) 11 N/A? -6
d,df,f+1
45
11 1 -2
d,db,b+2 45 11 2 -2
db,df+1+2 58 11 1+2 -6
d+1+3 40 13 1 0
d+2+4 45 13 2 0

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