| Command | Damage | Impact Frames | Escape Command | Frames after throw is escaped |
| 1+3 | 35 | 12 | 1 | 0 (Jack-6 back turned, opponent side turned) |
| 2+4 | 35 | 12 | 2 | -6 |
| f+1+3 | 35 | 15 | 1 | 0 (Jack-6 back turned, opponent side turned) |
| f+2+4 | 35 | 15 | 2 | -6 |
| Any throw on opponent's left side | 40 | Varies with throw command | 1 | -3 |
| Any throw on opponent's right side | 40 | Varies with throw command | 2 | -3 |
| df+2+4 | 25 | 11 | 2 | -2 |
| df,DF+2+4 | 30 | 11 | 2 | -2 |
| db+2+3 | 25 | 11 | 1+2 | -2 (Note: Jack-6 is at +13 when this throw isn't broken) |
uf+1+2 | 35 | 11 | 1+2 | -6 |
| uf+1+2,d,df+2 | 48 (48 with W!) | 11 | N/A? | -6 |
| d,df,f+1 | 45 | 11 | 1 | -2 |
| d,db,b+2 | 45 | 11 | 2 | -2 |
| db,df+1+2 | 58 | 11 | 1+2 | -6 |
| d+1+3 | 40 | 13 | 1 | 0 |
| d+2+4 | 45 | 13 | 2 | 0 |
Subscribe to:
Comments (Atom)
0 comments:
Post a Comment