Thursday, December 17, 2009 0 comments


It comes as no surprise (to me anyway) that Capcom has announced it's bringing Megaman 10 to PSN with a TBA released date. If I had to wager a guess though, I'd bet that Megaman 10 will hit PSN sometime in February or March. Something fans should appreciate is the addition of "Easy Mode" which will allow novice Megaman fans to finally complete a Megaman game. If you want to see more screens and the official trailer, head to Capcom's Official Megaman 10 site. If you ask me though, I'd really like to see the game in 16 or 32 bit form. However, my convictions of 8 bit graphics aren't strong enough to keep me away from a classic Megaman title.






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Every Final Fantasy fan out there has a personal favorite, and mine (yes FF7 is right there with it) is Final Fantasy 8. Having kept up with the Japanese Playstation Store, it doesn't really surprise me that FF8 will eventually hit PSN. Details on the release date are presently unknown, but hopefully it's soon. Newcomers to Final Fantasy shouldn't shy away from this one, if they felt FF7's graphics weren't commendable.


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Somehow I let these images slip by me, because I just discovered them today. What new Capcom fighting game is complete without a new set of stages to fight on? Below are some images taken from Capcom's official U.S. site. More updates as I get them. Enjoy the screenshots for now. Man I'm stoked for this game!








Thursday, December 10, 2009 0 comments


Initially, I didn't want to do another video until I was able to bring HD quality. However, that may be another week or two before I can afford the device(s) I need. So with that in mind, the next video that will be out within this week will be a Jin combo video. This one will be special though; every combo will be after his parry technique and low parry. This time, Jin Kazama will enjoy the spotlight.



Another video I might do in SD - depending on the circumstance - will be a EWGF(seen above) and other just frames tutorial. It's been requested of me via PM on youtube but also a couple times in comments. The goal of my tutorial is to teach not just how to execute the move, but also the situations you can create to actually use the move. Subscribe to my youtube channel if you haven't already.

Sunday, December 6, 2009 0 comments

For those of you who follow my youtube channel, you may know already that I have a few more videos planned for Tekken 6. However, they will be placed on hold until I acquire an HD DVR for recording my videos in HD. There will be a sidestepping tutorial as well as a tutorial for some of the trickier and more rewarding just frame moves. Also, I plan to do some more combo videos of Ling, Yoshimitsu, but mainly my boy, Lee! It is just time to upgrade my videos to HD, as SD is looking rather choppy.


This image was saved with Tekken 6's screenshot option via PS3 XMB. (High Definition)

Other games I'm getting my hands on are Bayonetta and Final Fantasy 13. Bayonetta should arrive this week, thanks to Play-Asia.com (be sure to check them out, it's the best place to import games). Final Fantasy XIII is supposed to come with beta codes for Final Fantasy XIV, but whether they'll be usable for NA users, is unknown to me. Hopefully so, then I can provide some detailed information on the game. If you haven't already, check out my youtube channel.


I'm mainly importing this for the beta codes; I can't read Japanese.

I used to play FFXI, so I'm very eager to see how Final Fantasy XIV is turning out.

I'm ready to delve into the depths of Bayonetta. O.o That's not how it sounds.

Friday, December 4, 2009 1 comments


What probably first comes to your mind when you hear about Bayonetta is probably Devil May Cry. Understandably so, the lead Director for Bayonetta is a name you might be familiar with: Hideki Kamiya. His most notable works include: Resident Evil 2, the original Devil May Cry, and Okami. All these games have something in common; they have all been received well by fans and the press. Bayonetta appears to be no exception here, as it is also pulling down outstanding reviews. The question several gamers are asking is "Is it deserved?". The verdict here says yes. With Sony jumping on board to help Sega clean up the PS3 version for its stateside release, expect a warm reception from western critics and gamers.

Bayonetta has beckoned many to draw comparisons to other big name action titles such as God of War and of course, Devil May Cry. That's a mistake, but also a compliment and a testament to how good Bayonetta is. Truth be told, Bayonetta has a style all her own; she has a huge assortment of moves to punish her foes and she does it all without breaking a nail. The style of this game may be akin to Devil May Cry's, but gamers need to remember the original Devil May Cry is still considered the best of that series. When the series got a new director for DMC2 and onward, it almost fell off completely until DMC3 revived the series. Devil May Cry 4 should also not be used as any sort of indication for this game's worth.


The Good. (Devil May Cry 1)


The Bad. (Not awful but not great. Devil May Cry 4)



The ugly. (Devil May Cry 2)

Enough history lessons. I encourage everyone who plays action games (hardcore or casual) to give Bayonetta a spin. What I played on the US demo was very pleasing, and fast paced action games have certainly hit a dry season. Thankfully, Bayonetta is shaping up to be a sleeper hit and will certainly get the action genre a little wet. I'm very interested to see what Bayonetta is capable of, and can't wait to explore the depths of the game. Punishing your foes with torture attacks is cool and satisfying. The demo has left me wanting more, so I have ordered myself a copy of the Japanese version to whet my appetite. Keep an eye on my youtube channel to see what interesting tricks I may uncover.


Hellsing's Alucard would be proud.



If you don't have the patience for a 1.6 GB demo to download, check out some gameplay footage here: